This unique capability permits geometry based shading - a capability not previously available on with 3ds Max.
With an incredibly simple workflow, you can create complex crowd simulations in seconds. With its artificial intelligence system, it allows 3d human characters to avoid each other, to get on and off stairs, escalators, tracks and moving sidewalks. This integration brings the tracking and collaboration features of Shotgun directly to artists working in 3ds Max and helps connect them to the rest of the studio. The NWC file format supports transfer of both object geometry and associated metadata. Team members can generate the optimized NWC file directly from design applications without the need for a licensed seat of Navisworks. Please note the descriptions you see below have been provided by 3 rd parties and are not Autodesk statements. This year, we collaborated with over 40 developers and as a result plugins are planned to support 3ds Max in the following week of the release.
Plugins : In the past, 3 rd party plugins have not always been available for each 3ds Max release. The 3ds Max team knows you depend on plugins to be ready and available for each release.